Killstealing (Rules and Policies)
Corpselooting or killstealing is behaviour in which one player starts
killing an NPC / doing quest, and once most of the work is done, another
player comes in and takes the spoils, usually using a trigger or an alias.
It used to be a crime reportable in a courthouse, however it is no longer
so, as we have installed the following system protections:
- When an NPC dies, the person or party who did the most damage to the
NPC will benefit from a ten (10) second delay that prevents passers-by
from looting the corpse. You and your party-members will have 10
seconds to get your loot. After the 10 second delay has passed, the
loot on the corpse is unprotected, and lootable by anyone.
- This protection is also extended to skinnable corpses; for ten seconds,
other players will not be able to skin the corpse and make off with the
pelt. Pelts will enter your hands if there is room, so if you are
afraid of someone picking up the pelt, ensure that you have a free
- Many quests that let you gain loot from the ground or chests have also
been altered for similar protection - for 10 seconds, only the quester
will be able to gather the loot.
Of course, these protections are not infallible (and limited in time),
so players would be wise to think fast, type fast, and focus on their
activities at the time of the kill. Experienced players would likely
use MUD-based aliases and triggers to expedite their looting actions.
It should be noted that while the system protections are fleeting -
only 10 seconds long - the memories of and grudges held by people
who are robbed of their rightfully earned loot is much longer. Those
who decide to take what they have not earned could very well find
themselves on the receiving end of a contracted assassin's blade, or
worse, find themselves the declared enemy of an entire guild.
Also, be aware that *repeated* killstealing/corpselooting (ie.
following someone around and stealing/looting as many of their kills
as you can) is a form of harassment and will be dealt with appropriately.