Conjure (Necromancer ability)
| Usage: |
conjure <spell name> [at <target>]
|
This command allows you to conjure magical spells that you know. To
conjure any spells, you need to have a staff in your hand.
This ability is primarily a necromancer one.
Conjuring spells requires a lot of concentration; attempting to do
something else while casting will abort your spell. There are some
standard MUD commands that you can use, however:
| alias | align | armour | brief | bug |
| cease | charinfo | charset | chfn | clan |
| color | comm | commend | comms | conninfo |
| consider | daytime | describe | dev | do |
| emote | enc | enemy | er | faq |
| focus | fr | friend | glance | go |
| guild | guildinfo | hands | harass | help |
| history | hp | hpq | idea | ignore |
| inventory | languages | law | legend | legendinfo |
| look | merciful | mission | mudtime | mudvote |
| mutter | news | party | party | passwd |
| privacy | prop | quests | read | removetag |
| respond | rpscore | save | say | score |
| set | settings | shape | shout | skills |
| snoopable | speak | spells | stop | story |
| storyedit | surname | survey | tag | tell |
| tellhist | telloff | tellon | tradeskills | trigger |
| typo | unalias | undescribe | unignore | unset |
| untag | updates | uptime | verbose | vote |
| wanted | warnings | whisper | who | wimpy |
Typing anything else will cancel the spell, if the command you type
succeeds (as opposed to, say, trying to bash an non-existent door).
Success of spell conjuration is primarily based on warp magic skill,
although specific spells may have their own requirements. EP cost of
spells varies wildly between them; see spell-specific help for details
(help spell <spell name>).