Note 60 Osse (09/19/21 12:52) Accessibility Initiative Recap
The initial phase of accessibility improvements to The Two Towers
is now complete. Here is a synopsis of these changes, all of which
apply for players with the accessibility setting toggled on:
1) Addition of the new 'accessibility' setting, which can be toggled
via the 'settings' command or 'set accessibility on'
2) The new character creation process has been tweaked to prompt new
players using screen readers to turn the accessibility setting on.
Alt text has been added for ASCII art in that sequence, for those
who do.
3) New help files, 'help accessibiity' and 'help screenreader', which
explain the accessibility setting and provides guidance on other
settings and tweaks to make to maximize screenreader playing.
4) Added plain-language output for the 'map' command, to provide
descriptions of the surrounding area instead of the ASCII symbol map.
5) Tweaked the 'score', 'skills' and 'tradeskills' commands to add
puctuation to the tabular output, to cause screenreaders to pause
after reading values, so that it is more understandable.
6) Fireworks and Thunderstorm wizard spells now output alt text instead
of ASCII, as does the rune set and a number of other quests and areas
in the game that used ASCII art have been tweaked to have alternate
plain-language text output.
7) The auction list output presents its information in more of a plain-
language style, instead of the previous tabular format.
8) The 'warscape' command now displays which regions are 'free' or
'evil' in plain-language rather than a list of hard-to-decipher
codes.
9) The 'exits' command, which was originally added in 2009 to assist
visually impaired players in finding their way, has been improved
to also show a short description of the room on the other side of
each exit, if the exit is one you could normally look or glance
through.
We will continue to add alt text for in-game ASCII art as it is
found and reported (please file an 'idea' report if you find some).
I would like to thank the folks in our VI player community who helped
guide me through this project, patiently answering my questions and
sharing ideas and insights on what would actually help - it was through
listening to what was needed, instead of just assuming what I thought
would help, that this came to fruition. Also, thanks to Vildoran and
Ghorin for helping me with the trickier code bits (especially Ghorin
for changing the map system), and to everyone who has helped point out
examples of ASCII text and non-screenreader-friendly items in the
game.
Osse