Note 59 Arwen (07/01/13 15:27) Production Developments Newsletter 1: 2013 Hello all, As you may already know, I have taken over the role of Power of Production. With this, we'd like to communicate development in a more transparent manner with mortals, so that you have something to look forward to. In addition, we'll try to adhere to realistic development timelines in order to avoid disappointment. That said, we have exciting developments on the way for you all! We feel that consistent activity comes with active PVP (player-v-player) and PVE (player-v-environment) content. As such, a concerted development plan would involve a two-pronged approach that will increase the activity in these two areas as well as allow some intermingling. This concept will be explained further below. 1. PVP Flag Re-evaluation ----------------------------------------------------------------- The current implementation of PVP Flags is being re-evaluated for its effects on all aspects of the game, and it may or may not result in any changes. Feel free to e-mail us suggestions and we will consider them all. 2. High Levels ----------------------------------------------------------------- In any game with no projected end, the concept of progression is important. As such, we will be raising the level cap to level 23 and including a quest that will allow players to attain this level. Further, new zones will be developed with challenges at the highest level to serve as "endgame" PVE content. The challenges will be of the utmost difficulty in combat and puzzles and would require the very best gear. The difference in HP and stats between a level 20 character and a level 22 one might just save your life! 3. Minas Morgul 3 ----------------------------------------------------------------- To go with the increased level cap, the new zone will be in a lawless area, an expansion of Minas Morgul known as Minas Morgul Level 3. This area will feature difficult encounters, huntbreaks and traps. Further, FR and ER interaction will be encouraged with ERs given quest opportunities to disrupt FR quests in progress, making this area extremely hazardous. 4. Annuminas ----------------------------------------------------------------- However, to appeal to a broad playerbase, we will be developing content for mid-level players as well. Annuminas, a place known for the plague that has haunted T2T players for years will be given a revamp with new quests and content! 5. Low-level development ----------------------------------------------------------------- In addition to high and mid-level development, we will also be developing a new series of quests for low levels to make the newbie experience less confusing and more engaging than the current grind. Characters encountered may also feature in higher level quests, encouraging continuity of the MUD experience. In conjunction with this, West Arda gridrooms will be updated to meet the high standards of our MUD and provide a better experience in general. 6. Ironhill City ----------------------------------------------------------------- Ironhill City has been in development for a long time now, and finally, we will be releasing it! A number of innovative and exciting quests also await the hardy adventurer - dare you plunge into the dark tunnels of the Iron Hills? The forging system which was to be released with the city is undergoing review and will be reworked and released separately from the release of the city proper. Love, Power of Production Arwen Undómiel